Our starting point is a notion of creativity as the ability to transcend traditional ideas, rules, patterns, relationships, and to create meaningful new ideas, forms, methods, interpretations. Additionally, we assume that whilst creativity involves cognitive processes, as human beings those processes are experienced as embodied selves and through all our senses (James and Brookfield, 2014).
In relation to curriculum design and enhancement it is important to consider how different teaching and learning activities might stimulate creativity, both that of our students and our own. Current developments at LSE focus on:
- Arts-based pedagogies including use of image, both still and moving; poetry and creative writing; and, theatre and improvisations
- Simulations and games
- Object-based learning